| 宇轩 的个人资料Personal Life Memory ™照片日志列表 | 帮助 |
Personal Life Memory ™Modern Minds And Pastimes 7月29日 联通,你需要补充的不仅仅是维生素·············“沃”靠。嗯,这是我听说联通拿下了iPhone之后的第一个反应。
想起郎咸平的一句话:国内企业往往喜欢模仿资本主义社会的表面经营方式,而不喜欢去探索其本质内涵。
联通以3000元RMB的价格拿了一款阉割过的所谓3G版iPhone,其目的,和那个“沃”品牌一样,除了喊得响,实质问题是一点不知道啊不知道。
嗯,没有wifi,失败,价格不便宜,失败,什么?!还有合约绑定费?!失败中的失败!
“一年销售100-200万部,销售额不少于50亿RMB”
这貌似是一个听起来很美的童话故事。
我一直认为联通是一个非常不懂市场运作的SP。这次这件事情,又一次巩固了我这个观念。
联通从移动手中抢走iPhone,网易从九城手中抢走WOW
iPhone和WOW都是阉割过的
在中国都有死忠
都有稳定的市场
何其相似?
但是,你大爷的
第一,WOW搞的是低端用户而已,所以保有量大,iPhone这个定位无疑是高端用户和伪fans向用户(真fans早买水货了),你能有多大保有量?
第二,国外有肥沃的市场让iPhone成功,拿App Store来讲,很成功,但是,你指望AS对中国的大多数“高端用户”能有多大吸引力?
第三,“伪3G”是不被广大人民群众所接受的。
厂商总觉得消费者思维单纯,比如Sharp,日系手机在华不景气,以为搞了个所谓的新版高清屏幕手机就能再次挽回市场。你自己也知道,sharp手机在日本的成功不仅仅靠的是大屏幕和CCD。
那么,你在大中化市场上的机型用个MTK系统做GUI是什么动机呢?
诚意,这是中国通讯市场上永远看不到的词语。
没诚意+不会市场运作,联通,さようなら。
![]() 7月10日 TinEye Reverse Image Search唉··很是郁闷···本来对于这个网站,我写了很长的一段评论和介绍,但是该死的遨游浏览器在我即将完工的时候又一次华丽的出现了假死,
写的东西没保存,直接等于白写了,懒得再重新写一遍了,总之这个搜索引擎很牛逼,建议大家来试试,上面的英文介绍不是很难懂,一看就明白的
你会爱上这个搜索引擎
![]() 简单说,这个搜索引擎的功能就是可以帮你搜索和你给出例图完全一样但不同尺寸不同清晰度的图
那些天天喊着要高清无码大图的人可以泪目了
![]() 另外这里还有一些其他更有意思的服务,我就不翻译了,高中毕业的英文水平应该都能看懂:
TinEye Mobile allows you to search for products using your mobile phone's camera. Just take a photograph to start your search and view pricing and reviews for products. Idée's first mobile release is TinEye Music and is for iPhones only. The next releases will include books, DVDs/movies and games as well as support for multiple smartphones. TinEye Music is a great way to find out more about an album simply by taking a photo of it. Photograph any album cover and TinEye's image identification system will recognize it and give you links for that album on iTunes, allmusic.com, YouTube, and Wikipedia. Listen to song samples, read album reviews and band bios, or buy music right from your iPhone, instantly. No need for typing.
灰常有前途的一个网站,Google没做到的事情,它做到了。如果我是风投,我一定会搞一个中文版。 嗯,Enjoy it and have fun
7月5日 Metempsychosis这两天由于无聊,半夜在msn上多挂了片刻,遭遇怨妇团围攻,连续三位前仆后继发牢骚。
怨妇甲:眼看三十有点急,想随便找人嫁又不甘心,有兴趣的人儿对她却没兴趣。这是主流牢骚,这年代只要是个单身女的都这样。 怨妇乙:刚从一段婚外情中逃脱出来,被对方老婆找去谈心,在四季酒店大堂惨遭羞辱,落荒而逃,人家那老婆曾是大学生辩论赛的四辩,婚前据说还考过律师证。 我的建议是:嘴上输不要紧,偷人东西,挨个嘴巴算啥?没上单位闹就挺好,你得感谢上苍,人家考的是律师执照而不是跆拳道。 怨妇丙:一年换了仨,最后一个骗到她人财两空,偷偷搬家,连罐猫粮都没给她留,害她差点得了流行抑郁症。 三名怨妇,最后的结论基本都是同一个论调:男人为啥都那么不靠谱。 “我们在凡尘俗世单打独斗漂流了那么久,身心皆疲接近崩溃想上岸之时,那条理所当然的海岸线为啥还没出现?” 我的意见是:咱可不能光记打不记吃,二十年风水轮流转,你们丫风光的时候,男生的苦向谁说呢? 大学时,一到周末,你们一个个化了浓妆坐着男朋友小车出去party,回寝室边喷香水边说刺身太腥长岛太冰。 男生们一个个狂背单词打算第四次冲击六级,食堂包子吃到恶心,想开顿小灶还得大家凑钱,谗急了恨不能活烤了宿舍后门那条大黄狗,交通基本靠走、娱乐完全靠手,眼镜碎了都没钱配,唯一财产就是硬盘上那80G三级片。 那时的男生在你们眼中恐怕还不如寝室门口那条会摇尾巴的大黄狗。 大学毕业,你们抹个口红,温文尔雅往领导面前一坐,哪怕论文全班最低分,工资也比普通员工高半截,领导带你从早到晚泡酒吧磕饭局晚上回家打车还给报销的时候,男生们挤在刚租来的一室户勒紧裤带吃方便面,周末慰劳自己的是两个荷包蛋,存折上的数字不掰手指就能清算。 毕业两三年,你们工资已经七八千,跟着两位数的男友们逛遍了城市最in的酒吧和夜店,吧凳上翘着二郎腿抽着女士烟,评论着房间里哪个waiter最man。 那时的男生刚攒够人生第一个十万,第一次知道,原来龙虾和小龙虾不是一个物种,第一回被客户用洋酒灌高,深夜回家的路上一路高歌,唱到吐,吐到哭,哭完接着吐,镜片上蒙着一团擦不去的雾。手机短信显示:你人很好,可惜我们八字星座血型都不合,另外你送我那个LV新款,经鉴定是A货made in大陆,用不用去找315投诉? 毕业五六年,女生们已经把新马泰七日游看做农企之旅,期盼着背着帆布包畅游东欧三个月,美其名曰充电。好不容易请下假来,再想叫年长十岁的失婚男友买单,对方却关了手机,再打就是永远不在服务区。 那天日记写着:女人=圣诞树,再美也过不了25。此时情绪,是沮丧是失落还是燥动不安的愤怒? 那时的男生苦干数年荣升部门总监,第一次学会调笑办公室里美丽的芸芸众生,第一次从经验丰富的老上司口中得知大学美眉特好弄,周末带出去吃顿小饭喝点小酒,第二天再买点包包香水就能成事儿,卡忙北贝Let's party。 命运曲线,在这里开始交错,一条向上,一条向下,如一条平铺的DNA链。 周末,学校门口,男生在车里等得有些焦急,按两声喇叭,浓妆学妹欢天喜地飞奔过来,一上车就送了个豪放无比的french kiss。车外经过捧着六级指南的萎琐男,眼镜碎了半边,低着头像只海龟一样往前蹭。 学妹说:那是我校著名loser,六级四次没通过,三级片倒没少看,对了,今晚带我吃什么啦? 车里的男生沉默了很久,说:我忽然很想吃狗肉…… ![]() 6月11日 Anar'alah belore分享一些萨拉斯语中的常见短句:
常用词汇:
Al diel shala 一路顺风(祝福、告别语) Anar'alah belore 以日光的名义(既可以用于战喉,也可用于立誓) Anaria shola 有何贵干(公务场合的招呼语) Anu belore dela'na 愿日光指引你(只出现在双方都是血精灵或者高等精灵的场合下。用这句话问候暗夜精灵尤其不明智。) Bal'a dash,malanore 你好,旅行者。(问候语) Bash'a no falor talah! 享受真正的死亡冰域罢!(不太使用的战喉,通常出现在面对亡灵军队的时候) Doral ana'diel? 近况如何(问候语) medivh 守秘者(用作人名,特指提瑞斯法最后的守护者麦迪文Medivh) Selama ashal'anore 为人民的正义而战!(用于立誓和告别的场合。) Shindu fallah na!他们快要突破防线了!(字面意思) Shorel'aran 再会(告别) sin'dorei 血之子(血精灵的特称,血之子民。) Sinu a'manore 见到你很高兴(问候语) sunstrider 白天行动的人。(用作任命,特指逐日者家族,这个家族最后的继承人是凯尔萨斯@!逐日者王子。) Belore 代表 太阳。例句:Anar'alah belore以及 Anu belore dela'na Danil 代表 山峰。例如 Quel'danil Diel 代表 行进。例句:Al diel shala 和 Doral ana'diel Dorei 代表 出生、孩子、或者精灵。Kaldorei,Quel'dorei和Sin'dorei是很好的例子。(这也是达纳苏斯词汇) 常用词汇: Malanore 代表 旅者。 例句:Bal'a dash, malanore。 Quel 代表 高等/伟大。Quel'danil, Quel'dorei, Quel'Lithien, Quel'Thalas, 以及Quel'Zram。(这也是达纳苏斯词汇) Ronae 代表 平静的/和平的 Serrar 代表 剑 Shala 代表 平安。Al diel shala. Sin 代表 鲜血。Sin'dorei。有趣的是这个词汇是英语中原罪的意思。 Shindu 代表 陨落。Shindu Sin'dorei和Shindu Fallah Na(我们的敌人来了。) Thalas 代表 家园/王国。Quel'Thalas。 Zaram 可能代表 剑。 Quel'Zaram(奎尔塞拉) ![]() 5月25日 omegle.com嗯,也许你也和很多人一样厌烦与周围重复的人说重复的话了,so check this out
去隔壁朋友的菜地偷菜已经不流行了,开心网?忘了它吧,omegle才是现在最勥的娱乐
与你说话的人的所有代号都是一个词:陌生人
你所需要的仅仅是type and send
![]() try it and have fun,lol
4月17日 BLIZZARD ENTERTAINMENT® TO PARTNER WITH NETEASE IN MAINLAND CHINA ON WORLD OF WARCRAFT®
Shanghai, CHINA -- April 16, 2009 -- Blizzard Entertainment, Inc. and NetEase.com, Inc. (NASDAQ: NTES) today announced that Blizzard Entertainment®’s World of Warcraft® will be licensed to an affiliated company of NetEase.com, Inc. in mainland China for a term of 3 years following the expiration of the current license agreement. Both companies announced a partnership on Blizzard Entertainment’s Warcraft® III, StarCraft® II, and Battle.net® gaming platform last summer. Today’s announcement further enhances the partnership between Blizzard Entertainment and NetEase and promotes a consistent level of quality and service in mainland China for all Blizzard Entertainment games involved in the partnership. "We appreciate the enthusiasm that Chinese gamers have shown us over the years, and we’ve always worked hard, in collaboration with our partners, to ensure that these players receive the same high-quality service and gameplay experiences that we deliver in other regions," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "This new agreement with NetEase will support that goal for years to come, and we look forward to collaborating with them on a smooth transition for World of Warcraft moving forward." "We are excited to be working with Blizzard Entertainment now on World of Warcraft in addition to Warcraft III, StarCraft II, and Battle.net," stated William Ding, CEO of NetEase. "By combining Blizzard Entertainment’s expertise in developing world-class games with NetEase’s strength in online-game operation in China, I am confident that we will be able to deliver the best gaming experiences in the world to our players." About Blizzard Entertainment, Inc. About NetEase.com Inc. Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Blizzard Entertainment’s expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Blizzard Entertainment generally uses words such as "outlook," "will," "could," "would," "might," "remains," "to be," "plans," "believes," "may," "expects," "intends," "anticipates," "estimate," future," "plan," "positioned," "potential," "project," "remain," "scheduled," "set to," "subject to," "upcoming" and similar expressions to help identify forward-looking statements. Factors that could cause Blizzard Entertainment’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales levels of Blizzard Entertainment’s titles, shifts in consumer spending trends, the impact of the current macroeconomic environment, the seasonal and cyclical nature of the interactive game market, Blizzard Entertainment’s ability to predict consumer preferences among competing hardware platforms (including next-generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Blizzard Entertainment’s products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, litigation against Blizzard Entertainment, maintenance of relationships with key personnel, customers, vendors and third-party developers, domestic and international economic, financial and political conditions and policies, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Blizzard’s success in integrating the operations of Activision Publishing and Vivendi Games in a timely manner, or at all, and the combined company’s ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated, and the other factors identified in Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Blizzard Entertainment and Activision Blizzard as of the date of this release, and neither Blizzard Entertainment nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Blizzard Entertainment or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations. This press release also contains statements of a forward-looking nature regarding NetEase’s expectations, plans, intentions or strategies that are forward-looking statements and involve a number of risks and uncertainties. These statements are made under the "safe harbor" provisions of the U.S. Private Securities Litigation Reform Act of 1995. You can identify these forward-looking statements by terminology such as "will," "expects," "anticipates," "future," "intends," "plans," "believes," "estimates" and similar statements. The accuracy of these statements may be impacted by a number of business risks and uncertainties that could cause actual results to differ materially from those projected or anticipated, including risks related to uncertainty as to the popularity of the games being licensed by Blizzard or the profitability of the license and joint venture arrangements between NetEase and Blizzard and other risks outlined in NetEase’s filings with the Securities and Exchange Commission. NetEase does not undertake any obligation to update this forward-looking information, except as required under applicable law.
4月13日 NOKIA E97|ENVELOP' Concept![]() ![]() 是的,那个喜欢发散思维的芬兰公司又回来了···N系列果然是E系列的开胃菜么?
好吧,也许N97的发售时间 “拖累它(too late)” 了
E97才应该是S60 V5的最终形态吧···
BTW:是的,图中两张SIM卡,其中有一张是中国移动的SIM卡,你说这让我情何以堪呢·····LOL
12月22日 VAIO VGN-TZ37NPVAIO现在的本子质感在下降,接近1W6的价格做出这么个质感真的让人蛮遗憾的
![]() 当然了,小是蛮小的,11.1寸
![]() 薄度也是可以的
![]() ![]() SONY的VAIO金字招牌的含金量不得不说在下降,有些东西在保持,更多的遗产在失去·······
12月9日 Against The Grain额··············看来是要离开一段时间了,具体原因有很多吧,不赘述了。
去硬盘当个硬盘人
离开网络,离开3C一段时间,做点这个年龄的人很少有人做的事。
以后的事情自有评断,现在的事情不想多想,之前的事情无所谓········
![]() 上个月我还在想这一个月50MB的wap套餐如何才能耗完,
现在我有答案了——接下去的一段时间,我的身边也许只有wap——而且速度还不一定是Edge级别的
想想蛮崩溃的······呵呵······手机号码不变,有事找我的尽量短信,就这样,闪~
12月3日 NOKIA N97 AnnouncedN97发布了,经历了5800XM的试水,在全球经济危机的大环境影响下,阿诺毅然决然的把价格定在了550欧元的基础上,虽然比当年E90上市时的价格温和了许多,但依然让Fans们发出了“偶买噶”的声音。
![]() 网上n多的介绍不再赘述,发点照片
![]() 可以看出,大小正合适,有的人说不够薄,我个人感觉薄只是面孔好看,如果注重手感,过于薄的机子完全没有优势
![]() 采用了侧滑盖的键盘,和类似HTC凯撒的折叠造型,从若隐若现的支架结构上来看,钢性貌似比松垮垮的凯撒要好的多
![]() 键盘虽然比E90数量上少,但是面积上更适合两个大拇指操作,而且方向键放到了左边也更符合使用习惯
![]() 说实话,我对触摸不是很感冒,但是由触摸所带来的GUI上的革新,是令人欣慰的。
![]() 白色版的非常好看,有iMAC风格
![]() 支架背部印刻的文字很有画龙点睛的感觉:The web now made by hand
![]() 毫无悬念的500W像素蔡司认证摄像头,只是又采用了双LED,N82上的氙气大灯什么时候才能回归呢?
明年吧,准备入手
BTW:有没有人觉得N97和隔壁班的N810长得很像呢?
11月29日 Quake 3 Arena for S60 3rd额,终于,在iPod Touch之后,S60上也有Quake3了,使用的是和PC版一样的游戏数据文件,速度流畅
![]() ![]() ![]() 具体评测可以去kds看我的这两篇帖子:
附带说两句,这个游戏支持蓝牙无线键盘和蓝牙无线鼠标,所以对操控性有疑问的同学可以试试······
另一句想说的是,这个游戏的技术展示意义大于游戏的Gameplay,想想吧,今后,在手机上可以玩原汁原味的孤岛危机是什么感觉······
最后谢谢OpenGL-ES引擎
and Enjoy
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